Samsara
Design and implement a quest, level and npc into the project during a 2 week skills bootcamp (13th March - 24th MaRCH)
Samsara Quest pitch to mentors
Samsara pAge on Steam
Project Brief
I was set with 3 main objectives; design a quest, level and dialogue for an NPC interaction this was set during a skills bootcamp.
Tools
Responsibilities
My Role
Day to day life for the two weeks followed a pattern, I started the day planning what the goal was and then began working on it. After lunch, I would explain at a stand up what my objectives were for the day and then start working towards completing them. I would follow the agile and iterative design approach throughout this period, ensuring I have a product to present by the end of the sprint. This method allowed me to craft the quest, level and dialogue in a fast pace whilst appreciating what was produced.
Development
As I was on the design strand of the skills bootcamp, I explored mutliple options for my quest design but I was drawn to the aspect of illusion and deceit. My designs foreshadow events which are displayed by the hidden signs throughout the level. These are the architecture, statues and trap chest at the end, all of these indicate something isn't what it seems. I made sure to all the objectives I was set included hints to a trick that is trying to take place and then testing the players morals at the end of the level which provides them with a moral dilemma.
The quest takes the player on a journey through a abandoned temple dropping a trail of breadcrumbs towards meeting Mayawati (NPC), who is attempting to trick the player into handle over the quest item. Testing the players morals and awareness to the situation .
Opinions and Future Plans
Completing the two weeks for INFINITY27 on the live project was extremely informative and insightful to day-to-day life in this career. I had a lot of fun designing, developing and communicating with the other talented members on the team, it has given me a lot of excitement for future projects I work on.
The end product I developed gave me confidence in my skills to complete multiple tasks during a sprint. If I was able to do this again, I would give myself more time for other design choices including colours, lighting and sounds within the level.